Unpopular Opinion: Who Actually Wants Mobile Games?

Hey gamers!

Another unpopular opinion here for you all. Today’s topic: mobile gaming.

We all know them. They’re on every 12 year old’s iPhone or tablet. Heck, some of you probably have them on your smart device.

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I’m no saint! I have a few myself. I won’t deny it!

But today, I need to talk about the over abundance of them on every mobile app store, and their exhaustive nature and lack of quality.

  1. They. Are. Everywhere. 

    Between posting ads online, television, subway boards, or even on other mobile apps and games, these little games occupy so much space.It’s almost impossible to escape them. Their ads are loud and often are obnoxious. They’re so often the loudest and most annoying five second ads before the video you are watching on YouTube. Worst part is, they hit you again with the same ad, a few videos later.It’s exhausting. Really.I cannot stress this enough. If you don’t feel this way, then you must be either using an ad-blocker on your browser (good idea, folks) or you are oblivious to the world around you.

    THEY’RE EVEN IN MOVIES NOW!

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    Ugh…

  2. They remove the freedom to play, at the expense of the player’s patience and money!

    Do you have a friend who is addicted to Clash of Clans, Game of War, or Candy Crush? Of course you do. Now, ask that friend how much money they’ve spent on the game, to avoid waiting for an in-game cool-down time.Go ahead. Be disappointed in them. And come back to reading this.

    Unlike other console or handheld games, mobile games don’t have the time to invest you into story, or grinding, or farming. Instead they almost prey upon you to spend your hard earned cash, time and time again, to avoid waiting to play or get specific resources.

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    This mechanic is the fundamental principle in the “Free-To-Play, Pay-To-Win” model. And I don’t like it.

    Every time I log into my Google Play account on my phone, I pour a glass to all of the mothers and fathers whose credit cards died for these apps…

  3. They are not fun! Period.

    I’ve gone on record to state how much I love the Pokémon series. I’ve been a fan ever since Pokémon Red and Blue‘s tidal wave of popularity in the 90’s. But damn did I get sick of Pokémon Go fast. It’s such a stale and shallow experience, especially at launch. It was fun to watch a social phenomenon sweep the country, including my small hometown, but it was fun on a sociological and anthropological level.Pokémon_Go_-_screenshot_of_map.png

    I have convinced myself that these games, and their kin, are just “companion” games at best. From Fallout Shelter to Super Mario Run, the games that are often praised as good mobile games, are still companions to their larger and more prestigious counterparts; potentially created to get you to buy and play their larger, more fun and more expensive console and handheld experiences.

    Not to mention, there are so many copy-cat crap games out there, trying to capitalize on the name-brands mentioned above, that they will literally steal a Pokémon game, rip it into a new app, and re-brand it as “Friendly Monster Battles GO” or something.

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    Shameless.

    Anyway, that’s all this time gamers.

    Keep on gaming, it’s been a slice!

    – Chris Pie

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4 Things Bungie Should Do To Make Destiny 2 Amazing!

As a longtime Destiny player, for better or for worse, I feel as if I have a vested interest in Destiny 2. The new features and concepts that Bungie will implement in their AAA sequel could have major implications on the FPS and console MMORPG markets.

Ever since their Vanilla launch, players have held the cross-platform game to an incredibly high standard, and for good reason. The team behind the original Halo’s were backed with a long term plan and a massive initial budget. Players who have invested hundreds of hours, like myself, have been critical of the game for years, but continue to play it due to the improvements to gameplay and lore, over expansion releases.

With Destiny 2 being teased earlier this week, and a release date of September 8th, 2017, “Guardians” across the globe are in full alert.

Here are X things that can make Destiny 2 amazing!

  1. AN EPIC STORY

    This one has to be the first and highest priority for Bungie. It was the biggest complaint at Destiny’s original launch. Fans were disappointed with the vanilla game’s unexpectedly minimal story, to say the least.They’ve added to the story with the expansions and raids, but the mainline quest felt lackluster in comparison.

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    For D2, Bungie has stated they have focused on emphasizing the story, and I hope it’s for the better.

  2. EXPANDING THE UNIVERSE

    I mean this in the literal and metaphorical sense.By branching out to more planets, more moons, or even more systems, Destiny has a space-exploration experience, becomes more enriched.

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    The gameplay is fantastic, and so are the visuals. Bungie needs to capitalize on both of these strengths by letting players fight the darkness in spectacles across the vast depths of space.

  3. ADDING AND KEEPING FEATURES

    When Destiny introduced the Sparrow Racing League, players were given the option to earn loot and have fun in a totally unique playground. Features like the SRL allow gamers to lighten the rooting and grinding load by taking some time off patrolling the planets, to race across them.

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    Features like these, and the special holiday/themed events, need to make a return.

    Through introducing challenge modes, players were also allowed to play through old content, with new initiative. This was excellent game design! Keep this going!

  4. IMPROVE THE SINGLE PLAYER EXPERIENCE

    During my early Destiny days, I was playing almost exclusively alone on PS3, working and saving towards a PS4. My friends and then Destiny Clan mates, were already on the new console, and when you have no one to play Destiny with, it can become quite exhausting, and boring.

    What Bungie needs to do, is to add to the single player experience. They added exotic exclusive quests and bounties to the game’s hubs, that allowed players, individual or not, to chase after rewards and loot to diversify the grinding. This is a step in the right direction.

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    Bungie should experiment with previously completed missions, to enhance the way the play; by maybe having a boss run-like mission mode, where you have to race through and score high, via a similar scoring system that the latest strikes use, to qualify for loot or gear. This could really break up the simple patrol and strike basic formula.

    Realistically, we have lots of time before we see more. When the Destiny 2 teaser hit the Internet this past Thursday, guardians got excited. Let’s hope that Bungie is able to deliver on that excitement.

    Until next time gamers, it’s been a slice!

    – Chris Pie

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One Gamer’s Perspective: Has the age of turn-based RPGs come and gone?

With the release of Final Fantasy XV (FFXV) this past November, we’ve come to see another evolutionary step within the JRPG (Japanese Role Playing Game) genre. Japanese role playing games are often very stylized, thus easy to pick out from a crowd; usually having a spiky haired and emotional protagonist with a big sword on an epic quest with a bunch of companions. These tropes of JRPGS are often associated with the core concept of turn-based RPGs. This style of game usually revolves around the player and the game each taking turns attacking, defending, summoning or healing themselves or their teammates.  Final Fantasy used to be the king of turn-based RPGs in the gaming industry’s teenage years, but even the adventure fantasy giant has changed the way they want to play.

Now that we’ve been thoroughly engrossed in three-dimensional gaming, the turn-based style of RPGs have faded in obscurity, to say the least. It wasn’t always this way. The turn-based RPG used to be one of the most popular and celebrated genres in gaming back in the late 80’s, 90’s and early 2000’s, when graphics and console horsepower could only handle semi-still animated character sprites and models. Now that gaming has nearly matched a level of pseudo-realism in terms of graphics and appearance, the genre is no longer the force it once was, with RPGs favouring to opt into an action/strategy RPG hybrid. To be fair, I’m not trying to bash on contemporary RPGs for their style and direction. I just want to be able to have my cake, and eat it too!

The platforming genre went through a mild renaissance these past few years with a ton of amazing side-scrolling platformers hitting Wii U and Steam, while also seeing the generation give birth to great 3D platformers across all mediums. Some could say that the platforming genre is right there with the RPGs and arcade-puzzle games that really started the video game resurgence in 1987. My point here is that I recognize that genres and styles evolve and change with gamer interests and new technology, but why can’t there be both? It’s clearly been done before!

Nowadays, I find it difficult to name more than just a few franchises that have and are continuing to invest in the turn-based RPG genre. Some examples include the Persona series, the South Park next-gen games, and the obvious Pokémon series. There are various off-shoots of the original formula, like Fire Emblem, and X-COM where the strategic element is a core principle to the game’s style of play, and Ubisoft’s Child of Light, where over-world action elements are critical.

It seems so long ago that turn-based RPGs used to rule the industry. Games like Chrono Trigger, Xenogear, , Dragon Quest, Paper Mario, Secret of Mana, Golden Sun, Earthbound, Super Mario RPG, were all at one point considered to be masterpieces of their craft and templates for games to come. (Keep in mind I didn’t mention a single Pokémon or Final Fantasy game in that list…)

We have some games now expanding on that genre and adding new things to it, since we have had so many great games to look back at with inspiration, but I was always told that “if it’s not broken, don’t fix it”. So at what point did we look at the genre and label it ‘broken’? Ultimately, I wanted to ask where all the turn-based RPGs went, but it might not be quite that simple.

Aside from technical advancements, which are certainly a contributing factor in the change of artistic direction with the genre, I believe that at its height, the turn-based RPG’s popularity is what ultimately soiled its future, and not some mortal flaw in particular.  During its hay-day, the genre was so over saturated that there was very little chance for every game to be unique or truly great; gamers saw that there was so many titles on the shelves of their local video store that they couldn’t decipher which games were good and which games were bad. This is just a theory, but wouldn’t that hurt sales for those games in general? I realize that it’s never a good idea to paint with broad strokes in discussions like this, but if you look at any of the games I listed above, you can find a quick turn-around of sequels that followed in the wake of their original success. It wasn’t just knock-offs or market capitalizers that soiled gamers on the genre, but the recognizable staples that we all know today. I truly believe that it isn’t much of a stretch to wonder if the genre got too close to the sun, and had its candle wax wings slowly melt away from the exposure.

As I said earlier, I love the RPG genre as a whole, I really do. If I didn’t I wouldn’t make a post this long detailing a seemingly non-issue. We have so many great games to play and celebrate today, with different ideas and innovations being introduced each time. Today, I can pick from a variety of different games within different sub-genres of the RPG classification. I should be elated! Yet, the greedy gamer in me wants to see a return to form to what made the genre so great in the first place.

Please feel free to let me know in the comments what some of your favourite turn-based RPGs are, or just RPGs in general. I’d love to hear some classic discourse from fellow lovers of the medium! So if you wanna pause your journey with Noctis in FFXV, and dust off your nostalgic buster sword, feel free to join in on the conversation!

Until next time, it’s been a slice!

– Chris Pie