Unpopular Opinion: Who Actually Wants Mobile Games?

Hey gamers!

Another unpopular opinion here for you all. Today’s topic: mobile gaming.

We all know them. They’re on every 12 year old’s iPhone or tablet. Heck, some of you probably have them on your smart device.

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I’m no saint! I have a few myself. I won’t deny it!

But today, I need to talk about the over abundance of them on every mobile app store, and their exhaustive nature and lack of quality.

  1. They. Are. Everywhere. 

    Between posting ads online, television, subway boards, or even on other mobile apps and games, these little games occupy so much space.It’s almost impossible to escape them. Their ads are loud and often are obnoxious. They’re so often the loudest and most annoying five second ads before the video you are watching on YouTube. Worst part is, they hit you again with the same ad, a few videos later.It’s exhausting. Really.I cannot stress this enough. If you don’t feel this way, then you must be either using an ad-blocker on your browser (good idea, folks) or you are oblivious to the world around you.

    THEY’RE EVEN IN MOVIES NOW!

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    Ugh…

  2. They remove the freedom to play, at the expense of the player’s patience and money!

    Do you have a friend who is addicted to Clash of Clans, Game of War, or Candy Crush? Of course you do. Now, ask that friend how much money they’ve spent on the game, to avoid waiting for an in-game cool-down time.Go ahead. Be disappointed in them. And come back to reading this.

    Unlike other console or handheld games, mobile games don’t have the time to invest you into story, or grinding, or farming. Instead they almost prey upon you to spend your hard earned cash, time and time again, to avoid waiting to play or get specific resources.

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    This mechanic is the fundamental principle in the “Free-To-Play, Pay-To-Win” model. And I don’t like it.

    Every time I log into my Google Play account on my phone, I pour a glass to all of the mothers and fathers whose credit cards died for these apps…

  3. They are not fun! Period.

    I’ve gone on record to state how much I love the Pokémon series. I’ve been a fan ever since Pokémon Red and Blue‘s tidal wave of popularity in the 90’s. But damn did I get sick of Pokémon Go fast. It’s such a stale and shallow experience, especially at launch. It was fun to watch a social phenomenon sweep the country, including my small hometown, but it was fun on a sociological and anthropological level.Pokémon_Go_-_screenshot_of_map.png

    I have convinced myself that these games, and their kin, are just “companion” games at best. From Fallout Shelter to Super Mario Run, the games that are often praised as good mobile games, are still companions to their larger and more prestigious counterparts; potentially created to get you to buy and play their larger, more fun and more expensive console and handheld experiences.

    Not to mention, there are so many copy-cat crap games out there, trying to capitalize on the name-brands mentioned above, that they will literally steal a Pokémon game, rip it into a new app, and re-brand it as “Friendly Monster Battles GO” or something.

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    Shameless.

    Anyway, that’s all this time gamers.

    Keep on gaming, it’s been a slice!

    – Chris Pie

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Unpopular Opinion: I Don’t “Love” Pokémon Sun/Moon

Hey gamers!

So this might be a spicy banger of a post, but it’s a topic, that I need to share. So here it goes…

I don’t love Pokémon Sun/Moon.

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I’m not saying it’s bad, or I hate it, but I don’t love it.

Allow me to explain!

THE INTRO

Oh my God… The intro to this game is brutal. As a long time fan, the last thing I want to do is to have my hand held through the first several hours. I get that it’s catered to new fans of Pokémon, but come on… It’s excruciating.

I am a big believer that they way a game interacts with the player and it’s world, is indicative of the trust that the developers have in those who play it. Pokémon Sun and Moon guide you through ONE of the FOUR Islands, in it’s entirely.

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There are several games that lost me in the beginning because it’s introduction was tacked with tutorials and interruptions, and Pokémon Sun and Moon almost made that list…

THE NEW POKÉMON

Okay, let me preface this by saying that not all of the new Pokémon are ugly or bad, but good lord, some of them are atrocious.

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I’m not expecting every new creature to be a 10/10, but I expected some of them to look at least pleasant enough for me to catch, instead of ignore completely. I honestly think that some of the designs deterred me from catching or battling wild Pokémon, just because I didn’t want to see them again.

Like look at this “thing“:

avK4VLp.pngEven it’s name is ugly: “Bruxish“. Ugh. No thanks.

THE UNWANTED CHANGES

So these next few things are personal, obviously.

I really liked the Super Training mini-games that allowed trainers to beef up their Pokémon that was introduced in Pokémon X and Y. Sun and Moon completely remove them, and force players to raise the EV’s in the wild, often via prolonged critter battles.

This is a harder way to track the stat changes, and it’s often a more boring way to do it.

Also, not a big fan of the changes to the gym leader format. I admired what the Kahuna and Trial Captains were as characters, but their challenges or “boss fights” were often lame and uninteresting. I miss the intensity of the gym leader battles from previous games.

In the end, my gripes are my gripes; they may not be fair for everyone but they are specific to me. I still enjoyed my play-through of the game, but I really don’t see myself returning to the region of Alola anytime soon, at least not on 3DS… 😉

Until next time gamers, it’s been a slice!

  • Chris Pie