Just wanted to share an old video for you all, from the MatPat at GameTheory.
In one of his most viewed videos to date, he asks the audience if Link was actually dead in Majora’s Mask, and if it was all an allegory for death and grief.
Give it a watch: https://www.youtube.com/watch?v=7S1SVkysIRw
Until next time guys, it’s been a slice!
Another unpopular opinion here for you all. Today’s topic: mobile gaming.
We all know them. They’re on every 12 year old’s iPhone or tablet. Heck, some of you probably have them on your smart device.
I’m no saint! I have a few myself. I won’t deny it!
But today, I need to talk about the over abundance of them on every mobile app store, and their exhaustive nature and lack of quality.
- They. Are. Everywhere.
Between posting ads online, television, subway boards, or even on other mobile apps and games, these little games occupy so much space.It’s almost impossible to escape them. Their ads are loud and often are obnoxious. They’re so often the loudest and most annoying five second ads before the video you are watching on YouTube. Worst part is, they hit you again with the same ad, a few videos later.It’s exhausting. Really.I cannot stress this enough. If you don’t feel this way, then you must be either using an ad-blocker on your browser (good idea, folks) or you are oblivious to the world around you.
THEY’RE EVEN IN MOVIES NOW!
- They remove the freedom to play, at the expense of the player’s patience and money!
Do you have a friend who is addicted to Clash of Clans, Game of War, or Candy Crush? Of course you do. Now, ask that friend how much money they’ve spent on the game, to avoid waiting for an in-game cool-down time.Go ahead. Be disappointed in them. And come back to reading this.
Unlike other console or handheld games, mobile games don’t have the time to invest you into story, or grinding, or farming. Instead they almost prey upon you to spend your hard earned cash, time and time again, to avoid waiting to play or get specific resources.
This mechanic is the fundamental principle in the “Free-To-Play, Pay-To-Win” model. And I don’t like it.
Every time I log into my Google Play account on my phone, I pour a glass to all of the mothers and fathers whose credit cards died for these apps…
- They are not fun! Period.
I’ve gone on record to state how much I love the Pokémon series. I’ve been a fan ever since Pokémon Red and Blue‘s tidal wave of popularity in the 90’s. But damn did I get sick of Pokémon Go fast. It’s such a stale and shallow experience, especially at launch. It was fun to watch a social phenomenon sweep the country, including my small hometown, but it was fun on a sociological and anthropological level.
I have convinced myself that these games, and their kin, are just “companion” games at best. From Fallout Shelter to Super Mario Run, the games that are often praised as good mobile games, are still companions to their larger and more prestigious counterparts; potentially created to get you to buy and play their larger, more fun and more expensive console and handheld experiences.
Not to mention, there are so many copy-cat crap games out there, trying to capitalize on the name-brands mentioned above, that they will literally steal a Pokémon game, rip it into a new app, and re-brand it as “Friendly Monster Battles GO” or something.
Anyway, that’s all this time gamers.
Keep on gaming, it’s been a slice!
– Chris Pie
Just wanted to post a link to one of my favourite musical pieces from the newest Legend of Zelda: Breath of the Wild.
After nearly 150 hours, finding this song/medley waiting for me at Hyrule Castle was truly epic!
Here’s the link to an extended version, for all of you Zelda Music Study-Nerds: Hyrule Castle – The Legend of Zelda: Breath of the Wild – Music
Until next time gamers, it’s been a slice!
As a longtime Destiny player, for better or for worse, I feel as if I have a vested interest in Destiny 2. The new features and concepts that Bungie will implement in their AAA sequel could have major implications on the FPS and console MMORPG markets.
Ever since their Vanilla launch, players have held the cross-platform game to an incredibly high standard, and for good reason. The team behind the original Halo’s were backed with a long term plan and a massive initial budget. Players who have invested hundreds of hours, like myself, have been critical of the game for years, but continue to play it due to the improvements to gameplay and lore, over expansion releases.
With Destiny 2 being teased earlier this week, and a release date of September 8th, 2017, “Guardians” across the globe are in full alert.
Here are X things that can make Destiny 2 amazing!
- AN EPIC STORY
This one has to be the first and highest priority for Bungie. It was the biggest complaint at Destiny’s original launch. Fans were disappointed with the vanilla game’s unexpectedly minimal story, to say the least.They’ve added to the story with the expansions and raids, but the mainline quest felt lackluster in comparison.
For D2, Bungie has stated they have focused on emphasizing the story, and I hope it’s for the better.
- EXPANDING THE UNIVERSE
I mean this in the literal and metaphorical sense.By branching out to more planets, more moons, or even more systems, Destiny has a space-exploration experience, becomes more enriched.
The gameplay is fantastic, and so are the visuals. Bungie needs to capitalize on both of these strengths by letting players fight the darkness in spectacles across the vast depths of space.
- ADDING AND KEEPING FEATURES
When Destiny introduced the Sparrow Racing League, players were given the option to earn loot and have fun in a totally unique playground. Features like the SRL allow gamers to lighten the rooting and grinding load by taking some time off patrolling the planets, to race across them.
Features like these, and the special holiday/themed events, need to make a return.
Through introducing challenge modes, players were also allowed to play through old content, with new initiative. This was excellent game design! Keep this going!
- IMPROVE THE SINGLE PLAYER EXPERIENCE
During my early Destiny days, I was playing almost exclusively alone on PS3, working and saving towards a PS4. My friends and then Destiny Clan mates, were already on the new console, and when you have no one to play Destiny with, it can become quite exhausting, and boring.
What Bungie needs to do, is to add to the single player experience. They added exotic exclusive quests and bounties to the game’s hubs, that allowed players, individual or not, to chase after rewards and loot to diversify the grinding. This is a step in the right direction.
Bungie should experiment with previously completed missions, to enhance the way the play; by maybe having a boss run-like mission mode, where you have to race through and score high, via a similar scoring system that the latest strikes use, to qualify for loot or gear. This could really break up the simple patrol and strike basic formula.
Realistically, we have lots of time before we see more. When the Destiny 2 teaser hit the Internet this past Thursday, guardians got excited. Let’s hope that Bungie is able to deliver on that excitement.
Until next time gamers, it’s been a slice!
– Chris Pie
When the Nintendo Switch was released on March 3rd, 2017, I eagerly rushed across the city to finally pick up the long awaited console.
Before I do a full audio review, I wanted to share a few initial impressions. Keep in mind that these are my opinions, but opinions that I formed with roughly 150 hours with the unit.
- The portability is key!
Being able to take the console on the go, wherever you want, is the most important aspect behind the Switch. Nintendo was, and still is, relying on getting the unit into the hands of consumers so they can see how it feels. And honestly, it’s sells itself when you try it.
Having the option to take the game I was playing on the bus with me during my commute to downtown Toronto, is fantastic. The initial teaser trailer they released convinced me that the versatility of the console was the focus, and I’m glad it’s so catered to my lifestyle.
- Zelda is the “killer-app”
Let’s not kid ourselves, The Legend of Zelda: Breath of the Wild, is the “killer-app”. Aside from the portability, it’s the biggest incentive behind buying the Switch.
Sinking hours in Zelda, at home or on the bus, has never been so fun. It’s definitely helping the Switch in terms of financial success and marketability.
- The Joy-Cons are…
Really comfortable! I played a 90% of my time on Zelda with the Joy-Cons separated, and it felt great. I separated the Joy-Cons from the grip so I could rotate the right Joy-Con to a more comfortable position, so that the right-stick wasn’t always directly below the A and B buttons. This made it super easy to navigate the camera in the game.
The connectivity issues have been voiced, and I barely had any issues. I could replicate the problem that the left Joy-Con was grilled over, but never did it happen naturally with me.
- The Internal Storage IS NOT a deal breaker
Having only 32GB’s of internal storage, might sound like a draw back to the Switch, but rather, it’s a design obstacle. That may sound confusing but allow me to explain.
The Switch is able to have expandable storage via micro-SD cards. This is good.
Is it unfortunate that there isn’t more on-deck for the plethora of digital games incoming? Slightly.
Micro-SD cards are relatively affordable in today’s world, but that isn’t a sufficient excuse. People don’t want to buy more stuff to play their games; gamers want it simple.
The games load directly from the cartridges themselves, which saves the console from having to save and load the games directly from the hard drive. This does drastically improve load times and internal storage.
Ultimately, the long term game of the Switch is going to be the most interesting thing. What they have planned in terms of software will be what propels the console from being a unique concept, and a gaming mainstay, by my impressions!
Until next time gamers, it’s been a slice.
– Chris Pie
So after a mild hiatus, I’m back!
Tl;dr: School is/was insanely busy.
Anyway, I picked up the newest Zelda earlier this month and oh my goodness… Podcast incoming for sure. After nearly 3 weeks, I want to share a few things with you. Keep in mind, I haven’t finished the game’s story upon writing this blog post, but I have invested roughly 120 hours into Link’s newest quest.
Lemme list a few things that I want to note about this game:
- This game is BIG!
The world is huge! Seriously.Coming from a guy who has played Skyrim for more hours than I care to share on this blog, Hyrule this time round is massive.
And the best part is, it doesn’t feel empty. The world is truly immersive and alive. The NPC’s are colourful and reactive. The
Don’t believe me? Check it out!
- The combat is fluid!
Disclaimer: I consider myself a seasoned Zelda expert.
I wouldn’t be honest with myself if I didn’t say that the formula wasn’t becoming repetitive. The differences between Ocarina of Time and Twilight Princess are few, in my opinion. And what Breath of the Wild does is great for the franchise.
The game meshes exploration and combat; eat your heart out, Egoraptor!
The game brings back the targeting mechanic from previous 3D Zelda games, but liberates the gamer at the same time. No longer do enemies feel like they’re taking turns attacking you, or you can just spam the same attack to get by. Battle decisions have consequences and timing is everything.
- Be prepared!
On the topic of combat, being prepared no matter where you go is essential in Breath of the Wild. If you don’t have enough arrows or any meals ready when walking into a new area, you might be in for a shock.There are various ways to approach each situation, but always be ready for things to go south. You never know how hard an enemy might hit you, ending your adventure in a blink.
Always make sure to grill those veggies before hand!
- It’s truly an open world.
There is just no better way of saying it. The world is inviting in nearly every way.You can visit any region, in any order. You can challenge any dungeon, in any order. You can do nearly any side quest, in any order.
And with Link being able to climb nearly anything, the possibilities are endless. No experience will ever be the same.
Anyway, my scatterbrain still has a lot of game left to process, and I don’t want to spoil anything for any new gamers.
But I just gotta say, this might just be my favourite Zelda game to date. Like ever!
It’s been a slice guys!
Until next time!